RustSkinLab Content Studio
Offline 72.251.221.49:28025 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
You'll find RustSkinLab Content Studio on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
The game's server browser picks up these tags from RustSkinLab Content Studio: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): There are 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does RustSkinLab Content Studio rank against other Rust servers?
A seven-day player-hours placing of #13,849 puts RustSkinLab Content Studio in the top 61% of all ranked servers.
How many players are on RustSkinLab Content Studio right now?
RustSkinLab Content Studio went quiet 24 days 20 hours ago and is offline at the moment.
About the server
Is RustSkinLab Content Studio online, and how reliable is it?
The server RustSkinLab Content Studio is not online now; 24 days 20 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 4 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 72.251.221.49:28025.
Which Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is the version RustSkinLab Content Studio runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 27 days 10 hours.
Map and rules
Which map does RustSkinLab Content Studio run?
A procedural map is what RustSkinLab Content Studio runs, generated by the game.
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join RustSkinLab Content Studio?
Enter client.connect 72.251.221.49:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.