PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PolarBearFightClub2.0?
These are the Rust Pop Watch lists that include PolarBearFightClub2.0: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PolarBearFightClub2.0 mean?
The game's server browser picks up these tags from PolarBearFightClub2.0: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): You need the same game version to get in: protocol 2631; cs156812 (Build): Game build: 156812; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does PolarBearFightClub2.0 rank against other Rust servers?
Player hours over the last week rank PolarBearFightClub2.0 at #15,344, within the top 69% of ranked servers.
How many players are on PolarBearFightClub2.0 right now?
0 players are on PolarBearFightClub2.0 at the moment, out of 50 slots. It has averaged 0 players over the last seven days.
About the server
Is PolarBearFightClub2.0 online, and how reliable is it?
As of now, PolarBearFightClub2.0 is online. Based on the uptime it reports, the last restart was about 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 158, a 94% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does PolarBearFightClub2.0 run smoothly?
Its server fps over the last 48 hours averaged 121, with 71 as the lowest. Entities reached a maximum of 73,858: buildings, deployables and everything else. Memory use peaked at 2,183 MB. Players feel lag when fps drops and the entity count climbs.
Where is PolarBearFightClub2.0 located?
There is no region from PolarBearFightClub2.0. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 72.9.145.13:28015.
Which Rust version is PolarBearFightClub2.0 on?
Rust network protocol 2631 and build 156812 is the version PolarBearFightClub2.0 runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on PolarBearFightClub2.0?
PolarBearFightClub2.0's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 116 days 19 hours is when the present world was made.
The rules
Which map does PolarBearFightClub2.0 run?
A procedural map of 3,500 with seed 518502043 is what PolarBearFightClub2.0 runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on PolarBearFightClub2.0?
No gather rate appears in the name of PolarBearFightClub2.0. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join PolarBearFightClub2.0?
The console method: start Rust, press F1, and type client.connect 72.9.145.13:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.