Lost Lives | Development Server
Online 73.0.98.12:28015 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Lost Lives | Development Server?
You'll find Lost Lives | Development Server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Lost Lives | Development Server mean?
The game's server browser picks up these tags from Lost Lives | Development Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Lost Lives | Development Server rank against other Rust servers?
A seven-day player-hours placing of #14,261 puts Lost Lives | Development Server in the top 64% of all ranked servers.
How many players are on Lost Lives | Development Server right now?
The current tally at Lost Lives | Development Server: 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is Lost Lives | Development Server online, and how reliable is it?
As of now, Lost Lives | Development Server is online. Based on the uptime it reports, the last restart was about 7 days 10 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 20 October 2026.
Does Lost Lives | Development Server run smoothly?
The 48-hour average was 118 server fps, with a low of 65. Entities reached a maximum of 121,691: buildings, deployables and everything else. Memory use peaked at 6,103 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Lost Lives | Development Server located?
No region is published by Lost Lives | Development Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 73.0.98.12:28015.
Which Rust version is Lost Lives | Development Server on?
On Linux, Lost Lives | Development Server runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Lost Lives | Development Server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Lost Lives | Development Server?
Too few wipes are on record for Lost Lives | Development Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 6 hours.
The rules
Which map does Lost Lives | Development Server run?
A procedural map of 4,500 with seed 12345 is what Lost Lives | Development Server runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Lost Lives | Development Server?
No gather rate appears in the name of Lost Lives | Development Server. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Lost Lives | Development Server?
Enter client.connect 73.0.98.12:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.