LOCAL LOOT TEST (private)
Offline 73.148.39.190:28215 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include LOCAL LOOT TEST (private)?
These are the Rust Pop Watch lists that include LOCAL LOOT TEST (private): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on LOCAL LOOT TEST (private) mean?
The game's server browser picks up these tags from LOCAL LOOT TEST (private): gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does LOCAL LOOT TEST (private) rank against other Rust servers?
The last seven days of player hours place LOCAL LOOT TEST (private) at #15,262, in the top 69% of all ranked servers.
How many players are on LOCAL LOOT TEST (private) right now?
Offline now, LOCAL LOOT TEST (private) was last spotted 5 days 4 hours ago. It has averaged 0 players over the last seven days.
About the server
Is LOCAL LOOT TEST (private) online, and how reliable is it?
Down at the moment: LOCAL LOOT TEST (private) was last seen 5 days 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 1, a 1% uptime. It came to Rust Pop Watch's attention on 22 October 2026.
Where is LOCAL LOOT TEST (private) located?
There is no region from LOCAL LOOT TEST (private). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 73.148.39.190:28215.
Which Rust version is LOCAL LOOT TEST (private) on?
Rust network protocol 2635 and build 168909 is the version LOCAL LOOT TEST (private) runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on LOCAL LOOT TEST (private)?
Too few wipes are on record for LOCAL LOOT TEST (private) to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 5 hours.
Rules and settings
Which map does LOCAL LOOT TEST (private) run?
A procedural map is what LOCAL LOOT TEST (private) runs, generated by the game.
What are the rules and settings on LOCAL LOOT TEST (private)?
No gather rate appears in the name of LOCAL LOOT TEST (private). Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join LOCAL LOOT TEST (private)?
Enter client.connect 73.148.39.190:28215 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.