econ-dump (private, no players)
Offline 73.163.88.113:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include econ-dump (private, no players)?
You'll find econ-dump (private, no players) on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on econ-dump (private, no players) mean?
The game's server browser picks up these tags from econ-dump (private, no players): gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does econ-dump (private, no players) rank against other Rust servers?
A seven-day player-hours placing of #15,383 puts econ-dump (private, no players) in the top 70% of all ranked servers.
How many players are on econ-dump (private, no players) right now?
Offline now, econ-dump (private, no players) was last spotted 5 days 15 hours ago. It has averaged 0 players over the last seven days.
Server facts
Is econ-dump (private, no players) online, and how reliable is it?
The server econ-dump (private, no players) is not online now; 5 days 15 hours have passed since it was last seen. The last 5 full days saw uptime of 3%, with 4 out of 120 hours online. It came to Rust Pop Watch's attention on 21 October 2026.
Where is econ-dump (private, no players) located?
No region is published by econ-dump (private, no players). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 73.163.88.113:28015.
Which Rust version is econ-dump (private, no players) on?
Rust network protocol 2634 and build 167781 is the version econ-dump (private, no players) runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on econ-dump (private, no players)?
Too few wipes are on record for econ-dump (private, no players) to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 5 days 19 hours is when the present world was made.
Map and rules
Which map does econ-dump (private, no players) run?
A procedural map is what econ-dump (private, no players) runs, generated by the game.
What are the rules and settings on econ-dump (private, no players)?
The name of econ-dump (private, no players) says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join econ-dump (private, no players)?
Enter client.connect 73.163.88.113:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.