RustedRootUSA-C1
Offline 73.38.175.212:28031 checked 36d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustedRootUSA-C1?
You'll find RustedRootUSA-C1 on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustedRootUSA-C1 mean?
For the server browser, RustedRootUSA-C1 lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustedRootUSA-C1 rank against other Rust servers?
A seven-day player-hours placing of #15,471 puts RustedRootUSA-C1 in the top 71% of all ranked servers.
How many players are on RustedRootUSA-C1 right now?
RustedRootUSA-C1 went quiet 36 days 12 hours ago and is offline at the moment.
About the server
Is RustedRootUSA-C1 online, and how reliable is it?
Down at the moment: RustedRootUSA-C1 was last seen 36 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Where is RustedRootUSA-C1 located?
No region is published by RustedRootUSA-C1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 73.38.175.212:28031.
Which Rust version is RustedRootUSA-C1 on?
Rust network protocol 2633 and build 163794 is the version RustedRootUSA-C1 runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on RustedRootUSA-C1?
RustedRootUSA-C1's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 56 days 8 hours is when the present world was made.
Rules and settings
Which map does RustedRootUSA-C1 run?
A procedural map is what RustedRootUSA-C1 runs, generated by the game.
What are the rules and settings on RustedRootUSA-C1?
The name of RustedRootUSA-C1 says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RustedRootUSA-C1?
Enter client.connect 73.38.175.212:28031 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.