KSK-Labs Testing
Offline 74.130.231.139:28025 checked 11h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC16d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC17d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC20d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include KSK-Labs Testing?
These are the Rust Pop Watch lists that include KSK-Labs Testing: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on KSK-Labs Testing mean?
The game's server browser picks up these tags from KSK-Labs Testing: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does KSK-Labs Testing rank against other Rust servers?
Player hours over the last week rank KSK-Labs Testing at #10,193, within the top 46% of ranked servers.
How many players are on KSK-Labs Testing right now?
KSK-Labs Testing went quiet 11 hours ago and is offline at the moment. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 21:00 UTC, averaging 1 players.
About the server
Is KSK-Labs Testing online, and how reliable is it?
The server KSK-Labs Testing is not online now; 11 hours have passed since it was last seen. The uptime figure suggests it restarted roughly 23 hours ago. The last 7 full days saw uptime of 34%, with 57 out of 168 hours online. Rust Pop Watch's first record of it is 9 October 2026.
Does KSK-Labs Testing run smoothly?
The 48-hour average was 146 server fps, with a low of 120. Entities reached a maximum of 71,215: buildings, deployables and everything else. The highest memory usage was 2,483 MB. What players experience as lag comes from low fps and a rising entity count.
Where is KSK-Labs Testing located?
There is no region from KSK-Labs Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 74.130.231.139:28025.
Which Rust version is KSK-Labs Testing on?
Rust network protocol 2635 and build 168909 is the version KSK-Labs Testing runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on KSK-Labs Testing when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on KSK-Labs Testing?
There is no next wipe to predict on KSK-Labs Testing, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 8 hours.
Map and rules
Which map does KSK-Labs Testing run?
The procedural map on KSK-Labs Testing measures 3,500 and comes from the game with seed 10. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on KSK-Labs Testing?
No gather rate appears in the name of KSK-Labs Testing. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join KSK-Labs Testing?
Enter client.connect 74.130.231.139:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.