SignStudio local test
Offline 74.140.225.2:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include SignStudio local test?
These are the Rust Pop Watch lists that include SignStudio local test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SignStudio local test mean?
These are the tags SignStudio local test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does SignStudio local test rank against other Rust servers?
A seven-day player-hours placing of #15,848 puts SignStudio local test in the top 72% of all ranked servers.
How many players are on SignStudio local test right now?
SignStudio local test went quiet 19 days 13 hours ago and is offline at the moment.
About the server
Is SignStudio local test online, and how reliable is it?
Down at the moment: SignStudio local test was last seen 19 days 13 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 3 October 2026.
Where is SignStudio local test located?
There is no region from SignStudio local test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 74.140.225.2:28015.
Which Rust version is SignStudio local test on?
On Windows, SignStudio local test runs Rust network protocol 2634 and build 166652. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on SignStudio local test?
Too few wipes are on record for SignStudio local test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 24 days 6 hours.
Rules and settings
Which map does SignStudio local test run?
SignStudio local test uses a procedural map, which the game generates.
What are the rules and settings on SignStudio local test?
Nothing in the name tells you the gather rate on SignStudio local test. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join SignStudio local test?
The console method: start Rust, press F1, and type client.connect 74.140.225.2:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.