Dustsackies Test Server
Online 75.133.62.211:28015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 21:33 UTC5d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:18 UTC18d ago | 1 | halved by day 1 | 12.9 days | 0 |
| Sat 10 Oct, 16:37 UTC18d ago | 1 | – | 0.3 days | 0 |
| Sun 4 Oct, 13:14 UTC24d ago | 1 | halved by day 2 | 6.1 days | 0 |
| Fri 2 Oct, 09:10 UTC26d ago | 1 | held half | 2.2 days | 0 |
| Sat 26 Sep, 22:24 UTC32d ago | 1 | halved by day 1 | 5.4 days | 1 |
| Sun 20 Sep, 21:09 UTC38d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Sat 19 Sep, 20:18 UTC39d ago | 1 | – | 1 days | 0 |
| Fri 18 Sep, 20:21 UTC40d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 20:56 UTC43d ago | 1 | held half | 3 days | 0 |
| Tue 15 Sep, 00:36 UTC44d ago | 1 | – | 0.8 days | 0 |
| Sun 13 Sep, 16:29 UTC45d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Dustsackies Test Server?
You'll find Dustsackies Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Dustsackies Test Server mean?
For the server browser, Dustsackies Test Server lists these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Dustsackies Test Server rank against other Rust servers?
The last seven days of player hours place Dustsackies Test Server at #9,098, in the top 41% of all ranked servers.
How many players are on Dustsackies Test Server right now?
0 players are on Dustsackies Test Server at the moment, out of 50 slots. Peak for the week was 1, against an average of 0 players. Look at 22:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is Dustsackies Test Server online, and how reliable is it?
As of now, Dustsackies Test Server is online. Based on the uptime it reports, the last restart was about 2 hours ago. It was up 67% of the time over the last 7 full days, 112 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does Dustsackies Test Server run smoothly?
The 48-hour average was 98 server fps, with a low of 63. Entities reached a maximum of 79,817: buildings, deployables and everything else. The highest memory usage was 3,955 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Dustsackies Test Server located?
No region is published by Dustsackies Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 75.133.62.211:28015.
Which Rust version is Dustsackies Test Server on?
On Windows, Dustsackies Test Server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on Dustsackies Test Server when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 1 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 25% of the time. If it did not hold, half the peak was gone by day 1.
What is the wipe schedule on Dustsackies Test Server?
There is no next wipe to predict on Dustsackies Test Server, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 4 hours.
The rules
Which map does Dustsackies Test Server run?
Generated by the game with seed 1, the map on Dustsackies Test Server is procedural and 5,800 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on Dustsackies Test Server?
The name of Dustsackies Test Server says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Dustsackies Test Server?
The console method: start Rust, press F1, and type client.connect 75.133.62.211:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.