RH dev test (private - ignore)
Offline 76.147.194.226:28115 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:04 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RH dev test (private - ignore)?
These are the Rust Pop Watch lists that include RH dev test (private - ignore): Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RH dev test (private - ignore) mean?
The game's server browser picks up these tags from RH dev test (private - ignore): gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does RH dev test (private - ignore) rank against other Rust servers?
Player hours over the last week rank RH dev test (private - ignore) at #15,973, within the top 70% of ranked servers.
How many players are on RH dev test (private - ignore) right now?
The last sighting of RH dev test (private - ignore) was 26 days 5 hours ago, and it is offline now.
Server facts
Is RH dev test (private - ignore) online, and how reliable is it?
Down at the moment: RH dev test (private - ignore) was last seen 26 days 5 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 3 October 2026.
Where is RH dev test (private - ignore) located?
There is no region from RH dev test (private - ignore). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 76.147.194.226:28115.
Which Rust version is RH dev test (private - ignore) on?
Rust network protocol 2633 and build 163794 is the version RH dev test (private - ignore) runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on RH dev test (private - ignore) when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on RH dev test (private - ignore)?
The record of RH dev test (private - ignore)'s wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 26 days 7 hours.
Map and rules
Which map does RH dev test (private - ignore) run?
RH dev test (private - ignore) uses a procedural map, which the game generates.
What are the rules and settings on RH dev test (private - ignore)?
No gather rate appears in the name of RH dev test (private - ignore). Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join RH dev test (private - ignore)?
Enter client.connect 76.147.194.226:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.