RandomRaids local test
Offline 76.164.201.10:28115 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC9d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RandomRaids local test?
These Rust Pop Watch lists include RandomRaids local test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RandomRaids local test mean?
For the server browser, RandomRaids local test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RandomRaids local test rank against other Rust servers?
A seven-day player-hours placing of #15,423 puts RandomRaids local test in the top 69% of all ranked servers.
How many players are on RandomRaids local test right now?
The last sighting of RandomRaids local test was 3 days 2 hours ago, and it is offline now. The seven-day average sits at 0 players.
Server details
Is RandomRaids local test online, and how reliable is it?
Down at the moment: RandomRaids local test was last seen 3 days 2 hours ago. It was up 8% of the time over the last 7 full days, 13 of 168 hours in total. The first time Rust Pop Watch saw it was 17 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 76.164.201.10:28115.
Which Rust version is RandomRaids local test on?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on RandomRaids local test?
Too few wipes are on record for RandomRaids local test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 20 hours.
Map and rules
Which map does RandomRaids local test run?
RandomRaids local test uses a procedural map, which the game generates.
What are the rules and settings on RandomRaids local test?
Nothing in the name tells you the gather rate on RandomRaids local test. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RandomRaids local test?
The console method: start Rust, press F1, and type client.connect 76.164.201.10:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.