RFC's Test Server
Online 76.18.83.131:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:54 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RFC's Test Server?
These are the Rust Pop Watch lists that include RFC's Test Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RFC's Test Server mean?
For the server browser, RFC's Test Server lists these tags: gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RFC's Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,411 puts RFC's Test Server in the top 69% of all ranked servers.
How many players are on RFC's Test Server right now?
RFC's Test Server is holding 0 players, with 2 slots in total. It has averaged 0 players over the last seven days.
About the server
Is RFC's Test Server online, and how reliable is it?
Right now, RFC's Test Server is up and running. Out of 168 hours in the last 7 full days, it was online for 155, a 92% uptime. Rust Pop Watch's first record of it is 15 September 2026.
Where is RFC's Test Server located?
There is no region from RFC's Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 76.18.83.131:28015.
Which Rust version is RFC's Test Server on?
Rust network protocol 2635 and build 168909 is the version RFC's Test Server runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on RFC's Test Server when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on RFC's Test Server?
Wipes on RFC's Test Server come once a month, alongside the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 26 days 6 hours.
Rules and settings
Which map does RFC's Test Server run?
RFC's Test Server uses a procedural map, which the game generates.
What are the rules and settings on RFC's Test Server?
Nothing in the name tells you the gather rate on RFC's Test Server. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RFC's Test Server?
Enter client.connect 76.18.83.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.