FastReload Test Server
Offline 76.34.138.110:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include FastReload Test Server?
These are the Rust Pop Watch lists that include FastReload Test Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FastReload Test Server mean?
These are the tags FastReload Test Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does FastReload Test Server rank against other Rust servers?
The last seven days of player hours place FastReload Test Server at #13,274, in the top – of all ranked servers.
How many players are on FastReload Test Server right now?
FastReload Test Server went quiet 40 days 17 hours ago and is offline at the moment.
Server facts
Is FastReload Test Server online, and how reliable is it?
Down at the moment: FastReload Test Server was last seen 40 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 18 September 2026.
Where is FastReload Test Server located?
There is no region from FastReload Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 76.34.138.110:28015.
Which Rust version is FastReload Test Server on?
On Windows, FastReload Test Server runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on FastReload Test Server?
Too few wipes are on record for FastReload Test Server to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 days 17 hours.
Map and rules
Which map does FastReload Test Server run?
FastReload Test Server uses a procedural map, which the game generates.
What are the rules and settings on FastReload Test Server?
Nothing in the name tells you the gather rate on FastReload Test Server. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join FastReload Test Server?
Enter client.connect 76.34.138.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.