FunPvE
Offline 76.37.208.181:28015 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 03:28 UTC38d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include FunPvE?
These are the Rust Pop Watch lists that include FunPvE: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FunPvE mean?
The game's server browser picks up these tags from FunPvE: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does FunPvE rank against other Rust servers?
A seven-day player-hours placing of #13,392 puts FunPvE in the top 60% of all ranked servers.
How many players are on FunPvE right now?
FunPvE went quiet 34 days 13 hours ago and is offline at the moment.
Server facts
Is FunPvE online, and how reliable is it?
FunPvE shows as offline, last spotted 34 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 21 September 2026.
Where is FunPvE located?
There is no region from FunPvE. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 76.37.208.181:28015.
Which Rust version is FunPvE on?
On Windows, FunPvE runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on FunPvE when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on FunPvE?
The record of FunPvE's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 38 days 9 hours.
The rules
Which map does FunPvE run?
The map on FunPvE is procedural, made by the game.
What are the rules and settings on FunPvE?
The name of FunPvE says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join FunPvE?
Enter client.connect 76.37.208.181:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.