[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC11d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC12d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [LOCAL] GameTeam PvE - acceptance?
These Rust Pop Watch lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
These are the tags [LOCAL] GameTeam PvE - acceptance publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): There are 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): It's on game build 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?
A seven-day player-hours placing of #13,857 puts [LOCAL] GameTeam PvE - acceptance in the top 63% of all ranked servers.
How many players are on [LOCAL] GameTeam PvE - acceptance right now?
[LOCAL] GameTeam PvE - acceptance went quiet 8 days 8 hours ago and is offline at the moment.
Server details
Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?
[LOCAL] GameTeam PvE - acceptance shows as offline, last spotted 8 days 8 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 16 October 2026.
Where is [LOCAL] GameTeam PvE - acceptance located?
There is no region from [LOCAL] GameTeam PvE - acceptance. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 77.48.176.80:28015.
Which Rust version is [LOCAL] GameTeam PvE - acceptance on?
On Linux, [LOCAL] GameTeam PvE - acceptance runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on [LOCAL] GameTeam PvE - acceptance when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
Too few wipes are on record for [LOCAL] GameTeam PvE - acceptance to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 11 days 9 hours is when the present world was made.
The rules
Which map does [LOCAL] GameTeam PvE - acceptance run?
A procedural map is what [LOCAL] GameTeam PvE - acceptance runs, generated by the game.
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join [LOCAL] GameTeam PvE - acceptance?
Enter client.connect 77.48.176.80:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.