testbuild
Offline 77.50.255.146:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:12 UTC3d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include testbuild?
These Rust Pop Watch lists include testbuild: Modded Rust servers, live and Build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on testbuild mean?
For the server browser, testbuild lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp15 (Max players): There are 15 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does testbuild rank against other Rust servers?
The last seven days of player hours place testbuild at #8,928, in the top 40% of all ranked servers.
How many players are on testbuild right now?
testbuild went quiet 24 hours ago and is offline at the moment. Peak for the week was 2, against an average of 1 players. Over the last 48 hours, the fullest hour was 19:00 UTC, averaging 1 players.
Server details
Is testbuild online, and how reliable is it?
testbuild shows as offline, last spotted 24 hours ago. The last 2 full days saw uptime of 4%, with 2 out of 48 hours online. Rust Pop Watch's first record of it is 25 October 2026.
Where is testbuild located?
No region is published by testbuild. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 77.50.255.146:28015.
Which Rust version is testbuild on?
On Windows, testbuild runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on testbuild when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. The latest wipe's crowd was busiest 10 hours after it began.
What is the wipe schedule on testbuild?
testbuild's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 3 days 6 hours is when the present world was made.
Rules and settings
Which map does testbuild run?
testbuild uses a procedural map, which the game generates.
What are the rules and settings on testbuild?
Nothing in the name tells you the gather rate on testbuild. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join testbuild?
Enter client.connect 77.50.255.146:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.