Cinematic Local Test
Offline 77.90.52.21:28115 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Cinematic Local Test?
These are the Rust Pop Watch lists that include Cinematic Local Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Cinematic Local Test mean?
The game's server browser picks up these tags from Cinematic Local Test: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Cinematic Local Test rank against other Rust servers?
The last seven days of player hours place Cinematic Local Test at #14,465, in the top 61% of all ranked servers.
How many players are on Cinematic Local Test right now?
Cinematic Local Test went quiet 28 days 22 hours ago and is offline at the moment.
Server details
Is Cinematic Local Test online, and how reliable is it?
Down at the moment: Cinematic Local Test was last seen 28 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 29 September 2026.
Where is Cinematic Local Test located?
There is no region from Cinematic Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 77.90.52.21:28115.
Which Rust version is Cinematic Local Test on?
On Windows, Cinematic Local Test runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Cinematic Local Test?
The record of Cinematic Local Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 31 days 17 hours.
Rules and settings
Which map does Cinematic Local Test run?
Cinematic Local Test uses a procedural map, which the game generates.
What are the rules and settings on Cinematic Local Test?
Nothing in the name tells you the gather rate on Cinematic Local Test. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Cinematic Local Test?
The console method: start Rust, press F1, and type client.connect 77.90.52.21:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.