Cinematic Local Test
Offline 77.90.52.22:28115 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Cinematic Local Test?
These are the Rust Pop Watch lists that include Cinematic Local Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Cinematic Local Test mean?
The game's server browser picks up these tags from Cinematic Local Test: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Cinematic Local Test rank against other Rust servers?
Player hours over the last week rank Cinematic Local Test at #16,502, within the top 70% of ranked servers.
How many players are on Cinematic Local Test right now?
The last sighting of Cinematic Local Test was 30 days 22 hours ago, and it is offline now.
Server facts
Is Cinematic Local Test online, and how reliable is it?
The server Cinematic Local Test is not online now; 30 days 22 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 27 September 2026.
Where is Cinematic Local Test located?
No region is published by Cinematic Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 77.90.52.22:28115.
Which Rust version is Cinematic Local Test on?
Rust network protocol 2633 and build 165217 is the version Cinematic Local Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Cinematic Local Test?
The record of Cinematic Local Test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 31 days 7 hours.
Map and rules
Which map does Cinematic Local Test run?
Cinematic Local Test uses a procedural map, which the game generates.
What are the rules and settings on Cinematic Local Test?
Nothing in the name tells you the gather rate on Cinematic Local Test. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Cinematic Local Test?
The console method: start Rust, press F1, and type client.connect 77.90.52.22:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.