Cinematic Local Test
Offline 77.90.52.24:28115 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Cinematic Local Test?
You'll find Cinematic Local Test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Cinematic Local Test mean?
These are the tags Cinematic Local Test publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Cinematic Local Test rank against other Rust servers?
A seven-day player-hours placing of #16,921 puts Cinematic Local Test in the top 72% of all ranked servers.
How many players are on Cinematic Local Test right now?
The last sighting of Cinematic Local Test was 30 days 23 hours ago, and it is offline now.
Server details
Is Cinematic Local Test online, and how reliable is it?
Cinematic Local Test shows as offline, last spotted 30 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 27 September 2026.
Where is Cinematic Local Test located?
There is no region from Cinematic Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 77.90.52.24:28115.
Which Rust version is Cinematic Local Test on?
On Windows, Cinematic Local Test runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Cinematic Local Test?
Too few wipes are on record for Cinematic Local Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 31 days 1 hours.
Map and rules
Which map does Cinematic Local Test run?
A procedural map is what Cinematic Local Test runs, generated by the game.
What are the rules and settings on Cinematic Local Test?
Nothing in the name tells you the gather rate on Cinematic Local Test. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Cinematic Local Test?
Enter client.connect 77.90.52.24:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.