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Camera-shy: no banner published Development Server Off dutyoffline
Celebrity profile

Development Server

Offline 78.114.87.217:28015 checked 44d ago

moddedoxide
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Vital stats

Players now 1/ 3 slots 33% full
7-day average0peak –
Rank#12,890no region published
Region–no continent published · group 8, the default
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Development Server?

You'll find Development Server on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Development Server mean?

The game's server browser picks up these tags from Development Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp3 (Max players): Slots: 3; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163407 (Build): The game build is 163407; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does Development Server rank against other Rust servers?

A seven-day player-hours placing of #12,890 puts Development Server in the top – of all ranked servers.

How many players are on Development Server right now?

Offline now, Development Server was last spotted 44 days 9 hours ago.

About the server

Is Development Server online, and how reliable is it?

Development Server shows as offline, last spotted 44 days 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 14 September 2026.

Where is Development Server located?

No region is published by Development Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 78.114.87.217:28015.

Which Rust version is Development Server on?

On Windows, Development Server runs Rust network protocol 2633 and build 163407. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What is the wipe schedule on Development Server?

Development Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 51 days 9 hours.

Map and rules

Which map does Development Server run?

Development Server uses a procedural map, which the game generates.

What are the rules and settings on Development Server?

The name of Development Server says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join Development Server?

Enter client.connect 78.114.87.217:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs163407,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp3
Max players Slots: 3.
ts8
Group limit This uses the default limit of 8 players per team.
v2633
Protocol The game protocol is 2633, so your client has to match it to join.
cs163407
Build The game build is 163407.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.