dewilwine
Offline 78.188.140.16:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include dewilwine?
These are the Rust Pop Watch lists that include dewilwine: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on dewilwine mean?
These are the tags dewilwine publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does dewilwine rank against other Rust servers?
A seven-day player-hours placing of #14,305 puts dewilwine in the top 64% of all ranked servers.
How many players are on dewilwine right now?
Offline now, dewilwine was last spotted 5 days 4 hours ago. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is dewilwine online, and how reliable is it?
Down at the moment: dewilwine was last seen 5 days 4 hours ago. It was up 18% of the time over the last 7 full days, 30 of 168 hours in total. The first time Rust Pop Watch saw it was 17 October 2026.
Where is dewilwine located?
No region is published by dewilwine. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 78.188.140.16:28015.
Which Rust version is dewilwine on?
On Windows, dewilwine runs Rust network protocol 2635 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on dewilwine?
dewilwine's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 12 days 2 hours is when the present world was made.
Rules and settings
Which map does dewilwine run?
Generated by the game with seed 1337, the map on dewilwine is procedural and 4,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on dewilwine?
No gather rate appears in the name of dewilwine. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join dewilwine?
The console method: start Rust, press F1, and type client.connect 78.188.140.16:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.