retropotyaniy
Offline 78.57.126.109:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include retropotyaniy?
These are the Rust Pop Watch lists that include retropotyaniy: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on retropotyaniy mean?
The game's server browser picks up these tags from retropotyaniy: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp15 (Max players): It has 15 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does retropotyaniy rank against other Rust servers?
A seven-day player-hours placing of #9,528 puts retropotyaniy in the top 43% of all ranked servers.
How many players are on retropotyaniy right now?
The last sighting of retropotyaniy was 3 days 14 hours ago, and it is offline now. Peak for the week was 1, against an average of 0 players.
Server details
Is retropotyaniy online, and how reliable is it?
The server retropotyaniy is not online now; 3 days 14 hours have passed since it was last seen. The last 5 full days saw uptime of 8%, with 9 out of 120 hours online. The first time Rust Pop Watch saw it was 23 October 2026.
Where is retropotyaniy located?
There is no region from retropotyaniy. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 78.57.126.109:28015.
Which Rust version is retropotyaniy on?
On Windows, retropotyaniy runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on retropotyaniy?
The record of retropotyaniy's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 13 hours.
Rules and settings
Which map does retropotyaniy run?
The map on retropotyaniy is procedural, made by the game.
What are the rules and settings on retropotyaniy?
No gather rate appears in the name of retropotyaniy. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join retropotyaniy?
The console method: start Rust, press F1, and type client.connect 78.57.126.109:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.