Local audit validation
Offline 78.63.13.236:28175 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Local audit validation?
These Rust Pop Watch lists include Local audit validation: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local audit validation mean?
The game's server browser picks up these tags from Local audit validation: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): There are 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): It's on game build 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Local audit validation rank against other Rust servers?
A seven-day player-hours placing of #15,312 puts Local audit validation in the top 71% of all ranked servers.
How many players are on Local audit validation right now?
Local audit validation went quiet 15 days 18 hours ago and is offline at the moment.
Server facts
Is Local audit validation online, and how reliable is it?
Down at the moment: Local audit validation was last seen 15 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 4 October 2026.
Where is Local audit validation located?
There is no region from Local audit validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 78.63.13.236:28175.
Which Rust version is Local audit validation on?
Rust network protocol 2634 and build 167584 is the version Local audit validation runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Local audit validation?
The record of Local audit validation's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 20 hours is when the present world was made.
Map and rules
Which map does Local audit validation run?
The map on Local audit validation is procedural, made by the game.
What are the rules and settings on Local audit validation?
Nothing in the name tells you the gather rate on Local audit validation. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join Local audit validation?
The console method: start Rust, press F1, and type client.connect 78.63.13.236:28175. Launch Rust on this page is another way, opening Rust via Steam and connecting.