Rust Calibration
Offline 79.112.67.243:28015 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Calibration?
These are the Rust Pop Watch lists that include Rust Calibration: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Rust Calibration mean?
For the server browser, Rust Calibration lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Calibration rank against other Rust servers?
The last seven days of player hours place Rust Calibration at #15,463, in the top – of all ranked servers.
How many players are on Rust Calibration right now?
Rust Calibration went quiet 38 days 3 hours ago and is offline at the moment.
Server facts
Is Rust Calibration online, and how reliable is it?
The server Rust Calibration is not online now; 38 days 3 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 19 September 2026.
Where is Rust Calibration located?
No region is published by Rust Calibration. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 79.112.67.243:28015.
Which Rust version is Rust Calibration on?
Rust network protocol 2633 and build 162929 is the version Rust Calibration runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Rust Calibration?
The record of Rust Calibration's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 54 days 15 hours.
Rules and settings
Which map does Rust Calibration run?
A procedural map is what Rust Calibration runs, generated by the game.
What are the rules and settings on Rust Calibration?
No gather rate appears in the name of Rust Calibration. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join Rust Calibration?
The console method: start Rust, press F1, and type client.connect 79.112.67.243:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.