PvE test
Offline 79.127.169.75:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include PvE test?
You'll find PvE test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PvE test mean?
The game's server browser picks up these tags from PvE test: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does PvE test rank against other Rust servers?
Player hours over the last week rank PvE test at #15,958, within the top 70% of ranked servers.
How many players are on PvE test right now?
The last sighting of PvE test was 25 days 21 hours ago, and it is offline now.
About the server
Is PvE test online, and how reliable is it?
The server PvE test is not online now; 25 days 21 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 2 October 2026.
Where is PvE test located?
No region is published by PvE test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 79.127.169.75:28015.
Which Rust version is PvE test on?
On Windows, PvE test runs Rust network protocol 2634 and build 166586. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on PvE test?
Too few wipes are on record for PvE test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 10 hours is when the present world was made.
Map and rules
Which map does PvE test run?
A procedural map is what PvE test runs, generated by the game.
What are the rules and settings on PvE test?
Nothing in the name tells you the gather rate on PvE test. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
How to join
How do I join PvE test?
The console method: start Rust, press F1, and type client.connect 79.127.169.75:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.