replays
Offline 79.165.151.88:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC19d ago | 1 | – | running | 0 |
| Thu 24 Sep, 13:21 UTC33d ago | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include replays?
These Rust Pop Watch lists include replays: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on replays mean?
The game's server browser picks up these tags from replays: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167058 (Build): It's on game build 167058; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does replays rank against other Rust servers?
Player hours over the last week rank replays at #15,348, within the top 70% of ranked servers.
How many players are on replays right now?
replays went quiet 8 days ago and is offline at the moment.
Server details
Is replays online, and how reliable is it?
The server replays is not online now; 8 days have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 24 September 2026.
Where is replays located?
There is no region from replays. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 79.165.151.88:28015.
Which Rust version is replays on?
Rust network protocol 2634 and build 167058 is the version replays runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on replays when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on replays?
The record of replays's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 19 days 23 hours.
Rules and settings
Which map does replays run?
A procedural map is what replays runs, generated by the game.
What are the rules and settings on replays?
Nothing in the name tells you the gather rate on replays. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join replays?
The console method: start Rust, press F1, and type client.connect 79.165.151.88:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.