Local Dev Server (Carbon)
Offline 79.209.90.240:28505 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:21 UTC25d ago | 0 | – | running | 1 |
| Wed 30 Sep, 13:27 UTC28d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Local Dev Server (Carbon)?
You'll find Local Dev Server (Carbon) on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Dev Server (Carbon) mean?
These are the tags Local Dev Server (Carbon) publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166655 (Build): The game build is 166655; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Local Dev Server (Carbon) rank against other Rust servers?
The last seven days of player hours place Local Dev Server (Carbon) at #16,006, in the top 70% of all ranked servers.
How many players are on Local Dev Server (Carbon) right now?
The last sighting of Local Dev Server (Carbon) was 25 days 20 hours ago, and it is offline now.
Server details
Is Local Dev Server (Carbon) online, and how reliable is it?
The server Local Dev Server (Carbon) is not online now; 25 days 20 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 29 September 2026.
Where is Local Dev Server (Carbon) located?
There is no region from Local Dev Server (Carbon). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 79.209.90.240:28505.
Which Rust version is Local Dev Server (Carbon) on?
On Windows, Local Dev Server (Carbon) runs Rust network protocol 2634 and build 166655. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Local Dev Server (Carbon) when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Local Dev Server (Carbon)?
Too few wipes are on record for Local Dev Server (Carbon) to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 11 hours.
Rules and settings
What are the rules and settings on Local Dev Server (Carbon)?
The name of Local Dev Server (Carbon) says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join Local Dev Server (Carbon)?
Enter client.connect 79.209.90.240:28505 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.