TML Dev
Offline 80.0.58.86:28015 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:55 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TML Dev?
These Rust Pop Watch lists include TML Dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TML Dev mean?
These are the tags TML Dev publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does TML Dev rank against other Rust servers?
A seven-day player-hours placing of #15,226 puts TML Dev in the top 70% of all ranked servers.
How many players are on TML Dev right now?
TML Dev went quiet 14 days 3 hours ago and is offline at the moment.
Server details
Is TML Dev online, and how reliable is it?
Down at the moment: TML Dev was last seen 14 days 3 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 12 October 2026.
Where is TML Dev located?
No region is published by TML Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 80.0.58.86:28015.
Which Rust version is TML Dev on?
Rust network protocol 2634 and build 167781 is the version TML Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on TML Dev when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on TML Dev?
The record of TML Dev's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 14 days 19 hours is when the present world was made.
The rules
Which map does TML Dev run?
A procedural map is what TML Dev runs, generated by the game.
What are the rules and settings on TML Dev?
Nothing in the name tells you the gather rate on TML Dev. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join TML Dev?
The console method: start Rust, press F1, and type client.connect 80.0.58.86:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.