Outpost Local Test
Offline 80.115.125.160:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 02:54 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 02:21 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 02:14 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 02:00 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 23:06 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:55 UTC2d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Outpost Local Test?
These are the Rust Pop Watch lists that include Outpost Local Test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Outpost Local Test mean?
For the server browser, Outpost Local Test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Outpost Local Test rank against other Rust servers?
A seven-day player-hours placing of #9,027 puts Outpost Local Test in the top 40% of all ranked servers.
How many players are on Outpost Local Test right now?
Outpost Local Test went quiet 45 hours ago and is offline at the moment. Averaging 0 players across seven days, it topped out at 1.
Server details
Is Outpost Local Test online, and how reliable is it?
Down at the moment: Outpost Local Test was last seen 45 hours ago. The last 2 full days saw uptime of 38%, with 18 out of 48 hours online. The first time Rust Pop Watch saw it was 26 October 2026.
Where is Outpost Local Test located?
There is no region from Outpost Local Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 80.115.125.160:28015.
Which Rust version is Outpost Local Test on?
On Windows, Outpost Local Test runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Outpost Local Test?
None of the resets on Outpost Local Test counts as a wipe, because a new world is made every few hours and no wipe schedule is kept.
Rules and settings
What are the rules and settings on Outpost Local Test?
Nothing in the name tells you the gather rate on Outpost Local Test. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join Outpost Local Test?
The console method: start Rust, press F1, and type client.connect 80.115.125.160:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.