Live 39,799 players 11,618 servers online 88 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Outpost Dev (local) Off dutyoffline
Celebrity profile

Outpost Dev (local)

Offline 80.123.69.14:28215 checked 14d ago

moddedoxide
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Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#15,199top 70%
Region–no continent published · group 8, the default
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Outpost Dev (local)?

These Rust Pop Watch lists include Outpost Dev (local): Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Outpost Dev (local) mean?

These are the tags Outpost Dev (local) publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does Outpost Dev (local) rank against other Rust servers?

The last seven days of player hours place Outpost Dev (local) at #15,199, in the top 70% of all ranked servers.

How many players are on Outpost Dev (local) right now?

The last sighting of Outpost Dev (local) was 14 days 9 hours ago, and it is offline now.

Server facts

Is Outpost Dev (local) online, and how reliable is it?

Down at the moment: Outpost Dev (local) was last seen 14 days 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 7 October 2026.

Where is Outpost Dev (local) located?

There is no region from Outpost Dev (local). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 80.123.69.14:28215.

Which Rust version is Outpost Dev (local) on?

On Windows, Outpost Dev (local) runs Rust network protocol 2634 and build 167058. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What is the wipe schedule on Outpost Dev (local)?

Outpost Dev (local)'s rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 21 days 18 hours is when the present world was made.

Rules and settings

Which map does Outpost Dev (local) run?

A procedural map is what Outpost Dev (local) runs, generated by the game.

What are the rules and settings on Outpost Dev (local)?

The name of Outpost Dev (local) says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.

How to join

How do I join Outpost Dev (local)?

The console method: start Rust, press F1, and type client.connect 80.123.69.14:28215. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol You need the same game version to get in: protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.