pllm-test-0
Offline 81.27.69.176:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include pllm-test-0?
You'll find pllm-test-0 on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): There are 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does pllm-test-0 rank against other Rust servers?
A seven-day player-hours placing of #15,348 puts pllm-test-0 in the top 69% of all ranked servers.
How many players are on pllm-test-0 right now?
The last sighting of pllm-test-0 was 5 days 18 hours ago, and it is offline now. It has averaged 0 players over the last seven days.
Server details
Is pllm-test-0 online, and how reliable is it?
Down at the moment: pllm-test-0 was last seen 5 days 18 hours ago. It was up 0% of the time over the last 4 full days, 0 of 96 hours in total. It came to Rust Pop Watch's attention on 23 October 2026.
Where is pllm-test-0 located?
There is no region from pllm-test-0. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 81.27.69.176:28015.
Which Rust version is pllm-test-0 on?
On Linux, pllm-test-0 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on pllm-test-0?
The record of pllm-test-0's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 19 hours.
The rules
Which map does pllm-test-0 run?
pllm-test-0 uses a procedural map, which the game generates.
What are the rules and settings on pllm-test-0?
No gather rate appears in the name of pllm-test-0. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join pllm-test-0?
The console method: start Rust, press F1, and type client.connect 81.27.69.176:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.