pllm-test-1
Offline 81.27.69.176:28115 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 02:49 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include pllm-test-1?
These Rust Pop Watch lists include pllm-test-1: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on pllm-test-1 mean?
For the server browser, pllm-test-1 lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): There are 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does pllm-test-1 rank against other Rust servers?
The last seven days of player hours place pllm-test-1 at #15,341, in the top 69% of all ranked servers.
How many players are on pllm-test-1 right now?
pllm-test-1 went quiet 6 days 3 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
Server facts
Is pllm-test-1 online, and how reliable is it?
Down at the moment: pllm-test-1 was last seen 6 days 3 hours ago. It was up 0% of the time over the last 5 full days, 0 of 120 hours in total. It came to Rust Pop Watch's attention on 23 October 2026.
Where is pllm-test-1 located?
No region is published by pllm-test-1. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 81.27.69.176:28115.
Which Rust version is pllm-test-1 on?
On Linux, pllm-test-1 runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on pllm-test-1 when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 6 days 3 hours.
The rules
Which map does pllm-test-1 run?
pllm-test-1 uses a procedural map, which the game generates.
What are the rules and settings on pllm-test-1?
The name of pllm-test-1 says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join pllm-test-1?
The console method: start Rust, press F1, and type client.connect 81.27.69.176:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.