pllm-test-1
Offline 81.27.69.181:28115 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include pllm-test-1?
These Rust Pop Watch lists include pllm-test-1: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on pllm-test-1 mean?
These are the tags pllm-test-1 publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does pllm-test-1 rank against other Rust servers?
Player hours over the last week rank pllm-test-1 at #15,349, within the top 69% of ranked servers.
How many players are on pllm-test-1 right now?
The last sighting of pllm-test-1 was 5 days 20 hours ago, and it is offline now. It has averaged 0 players over the last seven days.
Server facts
Is pllm-test-1 online, and how reliable is it?
The server pllm-test-1 is not online now; 5 days 20 hours have passed since it was last seen. The last 5 full days saw uptime of 0%, with 0 out of 120 hours online. It came to Rust Pop Watch's attention on 23 October 2026.
Where is pllm-test-1 located?
No region is published by pllm-test-1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 81.27.69.181:28115.
Which Rust version is pllm-test-1 on?
On Linux, pllm-test-1 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 5 days 23 hours.
Rules and settings
Which map does pllm-test-1 run?
A procedural map is what pllm-test-1 runs, generated by the game.
What are the rules and settings on pllm-test-1?
The name of pllm-test-1 says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join pllm-test-1?
The console method: start Rust, press F1, and type client.connect 81.27.69.181:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.