pllm-test-2
Offline 81.27.69.181:28215 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include pllm-test-2?
You'll find pllm-test-2 on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on pllm-test-2 mean?
The game's server browser picks up these tags from pllm-test-2: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does pllm-test-2 rank against other Rust servers?
The last seven days of player hours place pllm-test-2 at #15,318, in the top 69% of all ranked servers.
How many players are on pllm-test-2 right now?
pllm-test-2 went quiet 6 days 4 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
Server details
Is pllm-test-2 online, and how reliable is it?
Down at the moment: pllm-test-2 was last seen 6 days 4 hours ago. It was up 0% of the time over the last 5 full days, 0 of 120 hours in total. Rust Pop Watch's first record of it is 23 October 2026.
Where is pllm-test-2 located?
No region is published by pllm-test-2. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 81.27.69.181:28215.
Which Rust version is pllm-test-2 on?
On Linux, pllm-test-2 runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on pllm-test-2?
The record of pllm-test-2's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 6 days 7 hours is when the present world was made.
Map and rules
Which map does pllm-test-2 run?
The map on pllm-test-2 is procedural, made by the game.
What are the rules and settings on pllm-test-2?
The name of pllm-test-2 says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join pllm-test-2?
The console method: start Rust, press F1, and type client.connect 81.27.69.181:28215. Launch Rust on this page is another way, opening Rust via Steam and connecting.