Rise of the Hunters - Test Server
Offline 81.99.210.156:28115 checked 36d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rise of the Hunters - Test Server?
You'll find Rise of the Hunters - Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rise of the Hunters - Test Server mean?
These are the tags Rise of the Hunters - Test Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Rise of the Hunters - Test Server rank against other Rust servers?
The last seven days of player hours place Rise of the Hunters - Test Server at #13,871, in the top 60% of all ranked servers.
How many players are on Rise of the Hunters - Test Server right now?
Rise of the Hunters - Test Server went quiet 36 days 22 hours ago and is offline at the moment.
About the server
Is Rise of the Hunters - Test Server online, and how reliable is it?
Rise of the Hunters - Test Server shows as offline, last spotted 36 days 22 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 21 September 2026.
Where is Rise of the Hunters - Test Server located?
No region is published by Rise of the Hunters - Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 81.99.210.156:28115.
Which Rust version is Rise of the Hunters - Test Server on?
On Windows, Rise of the Hunters - Test Server runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Rise of the Hunters - Test Server?
The record of Rise of the Hunters - Test Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 37 days 16 hours is when the present world was made.
The rules
Which map does Rise of the Hunters - Test Server run?
A procedural map is what Rise of the Hunters - Test Server runs, generated by the game.
What are the rules and settings on Rise of the Hunters - Test Server?
The name of Rise of the Hunters - Test Server says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Rise of the Hunters - Test Server?
The console method: start Rust, press F1, and type client.connect 81.99.210.156:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.