Combat Local - Carbon Dev
Offline 82.115.42.123:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Combat Local - Carbon Dev?
These are the Rust Pop Watch lists that include Combat Local - Carbon Dev: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Combat Local - Carbon Dev mean?
These are the tags Combat Local - Carbon Dev publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Combat Local - Carbon Dev rank against other Rust servers?
The last seven days of player hours place Combat Local - Carbon Dev at #15,264, in the top 69% of all ranked servers.
How many players are on Combat Local - Carbon Dev right now?
Offline now, Combat Local - Carbon Dev was last spotted 5 days 9 hours ago. It has averaged 0 players over the last seven days.
Server facts
Is Combat Local - Carbon Dev online, and how reliable is it?
Combat Local - Carbon Dev shows as offline, last spotted 5 days 9 hours ago. The last 5 full days saw uptime of 0%, with 0 out of 120 hours online. The first time Rust Pop Watch saw it was 24 October 2026.
Where is Combat Local - Carbon Dev located?
No region is published by Combat Local - Carbon Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 82.115.42.123:28015.
Which Rust version is Combat Local - Carbon Dev on?
On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Combat Local - Carbon Dev?
Too few wipes are on record for Combat Local - Carbon Dev to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 16 hours.
Rules and settings
What are the rules and settings on Combat Local - Carbon Dev?
The name of Combat Local - Carbon Dev says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Combat Local - Carbon Dev?
The console method: start Rust, press F1, and type client.connect 82.115.42.123:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.