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Camera-shy: no banner published Private Rust Development - 641 Blueprints Off dutyoffline
Celebrity profile

Private Rust Development - 641 Blueprints

Offline 82.17.236.46:28115 checked 15d ago

moddedcarbon
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Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#15,244top 71%
Region–no continent published · group 8, the default
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Private Rust Development - 641 Blueprints?

You'll find Private Rust Development - 641 Blueprints on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Private Rust Development - 641 Blueprints mean?

For the server browser, Private Rust Development - 641 Blueprints lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): It's on game build 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does Private Rust Development - 641 Blueprints rank against other Rust servers?

The last seven days of player hours place Private Rust Development - 641 Blueprints at #15,244, in the top 71% of all ranked servers.

How many players are on Private Rust Development - 641 Blueprints right now?

The last sighting of Private Rust Development - 641 Blueprints was 15 days ago, and it is offline now.

Server details

Is Private Rust Development - 641 Blueprints online, and how reliable is it?

Private Rust Development - 641 Blueprints shows as offline, last spotted 15 days ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 29 September 2026.

Where is Private Rust Development - 641 Blueprints located?

There is no region from Private Rust Development - 641 Blueprints. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 82.17.236.46:28115.

Which Rust version is Private Rust Development - 641 Blueprints on?

On Windows, Private Rust Development - 641 Blueprints runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on Private Rust Development - 641 Blueprints when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on Private Rust Development - 641 Blueprints?

Too few wipes are on record for Private Rust Development - 641 Blueprints to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 25 days 7 hours is when the present world was made.

Rules and settings

Which map does Private Rust Development - 641 Blueprints run?

Private Rust Development - 641 Blueprints uses a procedural map, which the game generates.

What are the rules and settings on Private Rust Development - 641 Blueprints?

The name of Private Rust Development - 641 Blueprints says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is off.

Join up

How do I join Private Rust Development - 641 Blueprints?

Enter client.connect 82.17.236.46:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167398
Build It's on game build 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.