Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Private Rust Development - 641 Blueprints?
You'll find Private Rust Development - 641 Blueprints on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Private Rust Development - 641 Blueprints mean?
For the server browser, Private Rust Development - 641 Blueprints lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): It's on game build 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Private Rust Development - 641 Blueprints rank against other Rust servers?
The last seven days of player hours place Private Rust Development - 641 Blueprints at #15,244, in the top 71% of all ranked servers.
How many players are on Private Rust Development - 641 Blueprints right now?
The last sighting of Private Rust Development - 641 Blueprints was 15 days ago, and it is offline now.
Server details
Is Private Rust Development - 641 Blueprints online, and how reliable is it?
Private Rust Development - 641 Blueprints shows as offline, last spotted 15 days ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 29 September 2026.
Where is Private Rust Development - 641 Blueprints located?
There is no region from Private Rust Development - 641 Blueprints. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 82.17.236.46:28115.
Which Rust version is Private Rust Development - 641 Blueprints on?
On Windows, Private Rust Development - 641 Blueprints runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Private Rust Development - 641 Blueprints when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Private Rust Development - 641 Blueprints?
Too few wipes are on record for Private Rust Development - 641 Blueprints to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 25 days 7 hours is when the present world was made.
Rules and settings
Which map does Private Rust Development - 641 Blueprints run?
Private Rust Development - 641 Blueprints uses a procedural map, which the game generates.
What are the rules and settings on Private Rust Development - 641 Blueprints?
The name of Private Rust Development - 641 Blueprints says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is off.
Join up
How do I join Private Rust Development - 641 Blueprints?
Enter client.connect 82.17.236.46:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.