TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TIER.ID | Internal Competitive?
These are the Rust Pop Watch lists that include TIER.ID | Internal Competitive: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TIER.ID | Internal Competitive mean?
For the server browser, TIER.ID | Internal Competitive lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1000 (Max players): It has 1,000 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does TIER.ID | Internal Competitive rank against other Rust servers?
The last seven days of player hours place TIER.ID | Internal Competitive at #16,011, in the top 70% of all ranked servers.
How many players are on TIER.ID | Internal Competitive right now?
The last sighting of TIER.ID | Internal Competitive was 25 days 19 hours ago, and it is offline now.
About the server
Is TIER.ID | Internal Competitive online, and how reliable is it?
The server TIER.ID | Internal Competitive is not online now; 25 days 19 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 3 October 2026.
Where is TIER.ID | Internal Competitive located?
No region is published by TIER.ID | Internal Competitive. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 82.194.22.117:28015.
Which Rust version is TIER.ID | Internal Competitive on?
Rust network protocol 2634 and build 166494 is the version TIER.ID | Internal Competitive runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on TIER.ID | Internal Competitive?
TIER.ID | Internal Competitive's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 21 hours is when the present world was made.
The rules
What are the rules and settings on TIER.ID | Internal Competitive?
Nothing in the name tells you the gather rate on TIER.ID | Internal Competitive. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join TIER.ID | Internal Competitive?
The console method: start Rust, press F1, and type client.connect 82.194.22.117:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.