Event Testing
Offline 82.215.64.19:28024 checked 42d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Event Testing?
You'll find Event Testing on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Event Testing mean?
These are the tags Event Testing publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Event Testing rank against other Rust servers?
Player hours over the last week rank Event Testing at #15,471, within the top 71% of ranked servers.
How many players are on Event Testing right now?
Event Testing went quiet 42 days 11 hours ago and is offline at the moment.
Server details
Is Event Testing online, and how reliable is it?
Event Testing shows as offline, last spotted 42 days 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 15 September 2026.
Where is Event Testing located?
There is no region from Event Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 82.215.64.19:28024.
Which Rust version is Event Testing on?
Rust network protocol 2633 and build 163794 is the version Event Testing runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Event Testing?
The record of Event Testing's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 22 hours.
The rules
Which map does Event Testing run?
A procedural map of 4,800 with seed 1337 is what Event Testing runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. Custom Map is how the map name reads.
What are the rules and settings on Event Testing?
No gather rate appears in the name of Event Testing. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Event Testing?
Enter client.connect 82.215.64.19:28024 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.