4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include 4Netplayers Jungle Server Test?
You'll find 4Netplayers Jungle Server Test on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers Jungle Server Test mean?
The game's server browser picks up these tags from 4Netplayers Jungle Server Test: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does 4Netplayers Jungle Server Test rank against other Rust servers?
A seven-day player-hours placing of #6,387 puts 4Netplayers Jungle Server Test in the top 29% of all ranked servers.
How many players are on 4Netplayers Jungle Server Test right now?
4Netplayers Jungle Server Test is holding 0 players, with 10 slots in total. Peak for the week was 2, against an average of 0 players. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.
About the server
Is 4Netplayers Jungle Server Test online, and how reliable is it?
Right now, 4Netplayers Jungle Server Test is up and running. About 19 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 29 September 2026.
Does 4Netplayers Jungle Server Test run smoothly?
The 48-hour average was 30 server fps, with a low of 30. Entities reached a maximum of 204,777: buildings, deployables and everything else. The highest memory usage was 4,481 MB. Players feel lag when fps drops and the entity count climbs.
Where is 4Netplayers Jungle Server Test located?
No region is published by 4Netplayers Jungle Server Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 82.223.22.21:23400.
Which Rust version is 4Netplayers Jungle Server Test on?
Rust network protocol 2635 and build 168909 is the version 4Netplayers Jungle Server Test runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on 4Netplayers Jungle Server Test when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 27 days 6 hours.
Rules and settings
Which map does 4Netplayers Jungle Server Test run?
The procedural map on 4Netplayers Jungle Server Test measures 6,000 and comes from the game with seed 1234567890. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on 4Netplayers Jungle Server Test?
No gather rate appears in the name of 4Netplayers Jungle Server Test. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join 4Netplayers Jungle Server Test?
Enter client.connect 82.223.22.21:23400 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.