Creative / Build
Offline 83.140.76.148:28025 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Creative / Build?
These are the Rust Pop Watch lists that include Creative / Build: Build and creative servers, live, Community servers, by the numbers and Rust creative servers, watched. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
The game's server browser picks up these tags from Creative / Build: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): It has 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Creative / Build rank against other Rust servers?
A seven-day player-hours placing of #16,557 puts Creative / Build in the top 70% of all ranked servers.
How many players are on Creative / Build right now?
Creative / Build went quiet 26 days 19 hours ago and is offline at the moment.
Server details
Is Creative / Build online, and how reliable is it?
Creative / Build shows as offline, last spotted 26 days 19 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 1 October 2026.
Where is Creative / Build located?
No region is published by Creative / Build. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 83.140.76.148:28025.
Which Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 is the version Creative / Build runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Creative / Build?
The record of Creative / Build's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 20 hours is when the present world was made.
The rules
Which map does Creative / Build run?
A procedural map is what Creative / Build runs, generated by the game.
What are the rules and settings on Creative / Build?
The name of Creative / Build says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Creative / Build?
Enter client.connect 83.140.76.148:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.