Local stability test (flat)
Offline 83.190.130.89:28015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local stability test (flat)?
These Rust Pop Watch lists include Local stability test (flat): Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local stability test (flat) mean?
The game's server browser picks up these tags from Local stability test (flat): gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): There are 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): You need the same game version to get in: protocol 2632; cs161125 (Build): It's on game build 161125; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Local stability test (flat) rank against other Rust servers?
Player hours over the last week rank Local stability test (flat) at #12,863, within the top 60% of ranked servers.
How many players are on Local stability test (flat) right now?
Local stability test (flat) went quiet 12 days 20 hours ago and is offline at the moment.
About the server
Is Local stability test (flat) online, and how reliable is it?
The server Local stability test (flat) is not online now; 12 days 20 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 17 September 2026.
Where is Local stability test (flat) located?
No region is published by Local stability test (flat). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 83.190.130.89:28015.
Which Rust version is Local stability test (flat) on?
On Windows, Local stability test (flat) runs Rust network protocol 2632 and build 161125. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Local stability test (flat)?
The record of Local stability test (flat)'s wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 62 days 3 hours.
Rules and settings
What are the rules and settings on Local stability test (flat)?
The name of Local stability test (flat) says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Local stability test (flat)?
The console method: start Rust, press F1, and type client.connect 83.190.130.89:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.