[EU/NL] Degraaffjes
Offline 83.81.235.52:28015 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [EU/NL] Degraaffjes?
These Rust Pop Watch lists include [EU/NL] Degraaffjes: European Rust servers, live, Community servers, by the numbers and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on [EU/NL] Degraaffjes mean?
These are the tags [EU/NL] Degraaffjes publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): There are 20 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163493 (Build): Game build: 163493; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^p (PvE): No fighting between players: the world supplies the danger. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [EU/NL] Degraaffjes rank against other Rust servers?
A seven-day player-hours placing of #15,050 puts [EU/NL] Degraaffjes in the top – of all ranked servers.
How many players are on [EU/NL] Degraaffjes right now?
[EU/NL] Degraaffjes went quiet 43 days 16 hours ago and is offline at the moment.
About the server
Is [EU/NL] Degraaffjes online, and how reliable is it?
[EU/NL] Degraaffjes shows as offline, last spotted 43 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is [EU/NL] Degraaffjes located?
Its name points to Europe, although [EU/NL] Degraaffjes publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 83.81.235.52:28015.
Which Rust version is [EU/NL] Degraaffjes on?
On Windows, [EU/NL] Degraaffjes runs Rust network protocol 2633 and build 163493. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on [EU/NL] Degraaffjes?
[EU/NL] Degraaffjes's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 48 days 8 hours.
Map and rules
Which map does [EU/NL] Degraaffjes run?
[EU/NL] Degraaffjes uses a procedural map, which the game generates.
What are the rules and settings on [EU/NL] Degraaffjes?
No gather rate appears in the name of [EU/NL] Degraaffjes. Eight players per group: that is the game's default. It runs pve, no fighting other players. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join [EU/NL] Degraaffjes?
The console method: start Rust, press F1, and type client.connect 83.81.235.52:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.