Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Pulse isolated staging compatibility test?
These Rust Pop Watch lists include Pulse isolated staging compatibility test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Pulse isolated staging compatibility test mean?
These are the tags Pulse isolated staging compatibility test publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166493 (Build): Game build: 166493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Pulse isolated staging compatibility test rank against other Rust servers?
The last seven days of player hours place Pulse isolated staging compatibility test at #16,275, in the top 69% of all ranked servers.
How many players are on Pulse isolated staging compatibility test right now?
The last sighting of Pulse isolated staging compatibility test was 27 days 19 hours ago, and it is offline now.
Server facts
Is Pulse isolated staging compatibility test online, and how reliable is it?
Down at the moment: Pulse isolated staging compatibility test was last seen 27 days 19 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 1 October 2026.
Where is Pulse isolated staging compatibility test located?
There is no region from Pulse isolated staging compatibility test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 84.203.49.238:28775.
Which Rust version is Pulse isolated staging compatibility test on?
Rust network protocol 2634 and build 166493 is the version Pulse isolated staging compatibility test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 19 hours.
Rules and settings
Which map does Pulse isolated staging compatibility test run?
Pulse isolated staging compatibility test uses a procedural map, which the game generates.
What are the rules and settings on Pulse isolated staging compatibility test?
Nothing in the name tells you the gather rate on Pulse isolated staging compatibility test. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join Pulse isolated staging compatibility test?
Enter client.connect 84.203.49.238:28775 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.