[NotPublic] Test branch
Offline 84.21.165.111:28015 checked 10h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:48 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [NotPublic] Test branch?
You'll find [NotPublic] Test branch on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [NotPublic] Test branch mean?
These are the tags [NotPublic] Test branch publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp5 (Max players): There are 5 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; jp0 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does [NotPublic] Test branch rank against other Rust servers?
A seven-day player-hours placing of #10,348 puts [NotPublic] Test branch in the top 46% of all ranked servers.
How many players are on [NotPublic] Test branch right now?
Offline now, [NotPublic] Test branch was last spotted 10 hours ago. Averaging 0 players across seven days, it topped out at 1.
Server details
Is [NotPublic] Test branch online, and how reliable is it?
[NotPublic] Test branch shows as offline, last spotted 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 18, a 11% uptime. The first time Rust Pop Watch saw it was 15 September 2026.
Where is [NotPublic] Test branch located?
There is no region from [NotPublic] Test branch. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 84.21.165.111:28015.
Which Rust version is [NotPublic] Test branch on?
On Windows, [NotPublic] Test branch runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on [NotPublic] Test branch when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [NotPublic] Test branch?
Wipes on [NotPublic] Test branch come once a month, alongside the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 27 days 7 hours is when the present world was made.
The rules
Which map does [NotPublic] Test branch run?
A procedural map is what [NotPublic] Test branch runs, generated by the game.
What are the rules and settings on [NotPublic] Test branch?
The name of [NotPublic] Test branch says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join [NotPublic] Test branch?
Enter client.connect 84.21.165.111:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.