DSS_server_0.1
Offline EU 85.115.209.231:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include DSS_server_0.1?
These are the Rust Pop Watch lists that include DSS_server_0.1: European Rust servers, live, Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on DSS_server_0.1 mean?
These are the tags DSS_server_0.1 publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): There are 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2631 (Protocol): To join, your game must be on the same protocol version: 2631; cs156583 (Build): The game build is 156583; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EU (Europe): Its place in the server browser is under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does DSS_server_0.1 rank against other Rust servers?
For the last seven days of player hours, DSS_server_0.1 sits at #15,922, inside the top 69% of ranked servers and at #2,472 in Europe.
How many players are on DSS_server_0.1 right now?
The last sighting of DSS_server_0.1 was 26 days 4 hours ago, and it is offline now.
Server details
Is DSS_server_0.1 online, and how reliable is it?
The server DSS_server_0.1 is not online now; 26 days 4 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Where is DSS_server_0.1 located?
DSS_server_0.1 uses its EU tag to list itself in Europe. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 85.115.209.231:28015.
Which Rust version is DSS_server_0.1 on?
Rust network protocol 2631 and build 156583 is the version DSS_server_0.1 runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on DSS_server_0.1?
From the force wipe comes the estimate for DSS_server_0.1's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 116 days 20 hours. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does DSS_server_0.1 run?
DSS_server_0.1 uses a procedural map, which the game generates.
What are the rules and settings on DSS_server_0.1?
The name of DSS_server_0.1 says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Community is its listing in the server browser. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join DSS_server_0.1?
Enter client.connect 85.115.209.231:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.