4Netplayers Rust Server
Online 85.14.206.85:24300 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include 4Netplayers Rust Server?
These Rust Pop Watch lists include 4Netplayers Rust Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser picks up these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does 4Netplayers Rust Server rank against other Rust servers?
A seven-day player-hours placing of #15,349 puts 4Netplayers Rust Server in the top 69% of all ranked servers.
How many players are on 4Netplayers Rust Server right now?
4Netplayers Rust Server is holding 0 players, with 10 slots in total. The seven-day average sits at 0 players.
About the server
Is 4Netplayers Rust Server online, and how reliable is it?
As of now, 4Netplayers Rust Server is online. Based on the uptime it reports, the last restart was about 20 hours ago. Over the last 1 full day it was up 96% of the time, 23 of 24 hours. The first time Rust Pop Watch saw it was 27 October 2026.
Does 4Netplayers Rust Server run smoothly?
Average server fps for the last 48 hours was 30, and it never went below 30. The world carried as many as 90,081 entities, including buildings and deployables. Up to 2,754 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is 4Netplayers Rust Server located?
There is no region from 4Netplayers Rust Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 85.14.206.85:24300.
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 is the version 4Netplayers Rust Server runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 38 hours is when the present world was made.
Rules and settings
Which map does 4Netplayers Rust Server run?
A procedural map of 4,000 with seed 1234567890 is what 4Netplayers Rust Server runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join 4Netplayers Rust Server?
The console method: start Rust, press F1, and type client.connect 85.14.206.85:24300. Launch Rust on this page is another way, opening Rust via Steam and connecting.