4Netplayers abol-titabkhor
Offline 85.14.216.19:23800 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include 4Netplayers abol-titabkhor?
These are the Rust Pop Watch lists that include 4Netplayers abol-titabkhor: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers abol-titabkhor mean?
These are the tags 4Netplayers abol-titabkhor publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does 4Netplayers abol-titabkhor rank against other Rust servers?
A seven-day player-hours placing of #15,478 puts 4Netplayers abol-titabkhor in the top 70% of all ranked servers.
How many players are on 4Netplayers abol-titabkhor right now?
The last sighting of 4Netplayers abol-titabkhor was 39 days 17 hours ago, and it is offline now.
About the server
Is 4Netplayers abol-titabkhor online, and how reliable is it?
The server 4Netplayers abol-titabkhor is not online now; 39 days 17 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is 4Netplayers abol-titabkhor located?
No region is published by 4Netplayers abol-titabkhor. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 85.14.216.19:23800.
Which Rust version is 4Netplayers abol-titabkhor on?
On Linux, 4Netplayers abol-titabkhor runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on 4Netplayers abol-titabkhor?
Too few wipes are on record for 4Netplayers abol-titabkhor to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 54 days 22 hours is when the present world was made.
Map and rules
Which map does 4Netplayers abol-titabkhor run?
A procedural map of 4,000 with seed 958639191 is what 4Netplayers abol-titabkhor runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on 4Netplayers abol-titabkhor?
The name of 4Netplayers abol-titabkhor says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join 4Netplayers abol-titabkhor?
Enter client.connect 85.14.216.19:23800 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.