4Netplayers Rust Server probe 2
Offline 85.14.216.30:21400 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include 4Netplayers Rust Server probe 2?
You'll find 4Netplayers Rust Server probe 2 on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers Rust Server probe 2 mean?
The game's server browser picks up these tags from 4Netplayers Rust Server probe 2: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
Player hours over the last week rank 4Netplayers Rust Server probe 2 at #13,798, within the top 61% of ranked servers.
How many players are on 4Netplayers Rust Server probe 2 right now?
4Netplayers Rust Server probe 2 went quiet 24 days 14 hours ago and is offline at the moment.
About the server
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
Down at the moment: 4Netplayers Rust Server probe 2 was last seen 24 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 2 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
There is no region from 4Netplayers Rust Server probe 2. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 85.14.216.30:21400.
Which Rust version is 4Netplayers Rust Server probe 2 on?
Rust network protocol 2634 and build 166652 is the version 4Netplayers Rust Server probe 2 runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on 4Netplayers Rust Server probe 2 when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 21 hours.
Rules and settings
Which map does 4Netplayers Rust Server probe 2 run?
Generated by the game with seed 1234567890, the map on 4Netplayers Rust Server probe 2 is procedural and 4,499 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on 4Netplayers Rust Server probe 2?
Nothing in the name tells you the gather rate on 4Netplayers Rust Server probe 2. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join 4Netplayers Rust Server probe 2?
The console method: start Rust, press F1, and type client.connect 85.14.216.30:21400. Launch Rust on this page is another way, opening Rust via Steam and connecting.