Skynet by C_Sky
Offline 85.190.162.101:10900 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Skynet by C_Sky?
These Rust Pop Watch lists include Skynet by C_Sky: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Skynet by C_Sky mean?
For the server browser, Skynet by C_Sky lists these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Skynet by C_Sky rank against other Rust servers?
The last seven days of player hours place Skynet by C_Sky at #16,810, in the top 70% of all ranked servers.
How many players are on Skynet by C_Sky right now?
Skynet by C_Sky went quiet 28 days 23 hours ago and is offline at the moment.
Server facts
Is Skynet by C_Sky online, and how reliable is it?
Skynet by C_Sky shows as offline, last spotted 28 days 23 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 30 September 2026.
Where is Skynet by C_Sky located?
There is no region from Skynet by C_Sky. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 85.190.162.101:10900.
Which Rust version is Skynet by C_Sky on?
Rust network protocol 2633 and build 165217 is the version Skynet by C_Sky runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Skynet by C_Sky?
Skynet by C_Sky's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 29 days 3 hours is when the present world was made.
Map and rules
Which map does Skynet by C_Sky run?
Generated by the game with seed 363149, the map on Skynet by C_Sky is procedural and 4,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Skynet by C_Sky?
The name of Skynet by C_Sky says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Skynet by C_Sky?
The console method: start Rust, press F1, and type client.connect 85.190.162.101:10900. Launch Rust on this page is another way, opening Rust via Steam and connecting.
